Which is probably the way it should be as far as games are concerned. A war where the action never stops and explosions rain thick and fast, sending soldiers flying through the air screaming 'Aiiiiieeeeee' as they go. The war where a lone Tommy could charge through enemy lines, blow up a couple of tanks and take the enemy general prisoner, before blasting his way back to friendly territory. This is the war we learnt about from Commando and Warlord comics. What was WWII really like? Was it the sombre yet star-studded display of gallantry movies such as The Longest Day and A Bridge Too Far would have us believe? Or was it the grim, bloody, tooth-and-nail melee films like Saving Private Ryan and Enemy At The Gates depict? According to Sudden Strike II, it was neither.
#Game sudden strike 3 full
You can expect an informative, entertaining and grammatically impeccable review of the full English version of Sudden Strike II next issue. You can order grouped units to stick to formation, travel at the same speed and if you need to get troops to the front line quickly, you can order them to clamber onto your tanks rather than use trucks.Īlready out in Germany, there have been a few voices of dissent about the 2D isometric graphics, but we happen to quite like them. Hide your troops in the bushes for example and although they may be out of view of the enemy, they probably won’t see very much themselves. Graphically, little has changed, but there are plenty of lovely new touches: the terrain is much more varied and the fog of war adjusts to reflect that. Bush WarĪs well as shifting the realism up a gear (and introducing difficulty levels for those of us that found the original a bit too much of a challenge), Russian developer Fireglow has added a few other new features worthy of note. New tanks, trucks, soldiers and aircraft will be introduced for the first time, and players will also be able to direct armoured trains, landing craft and even destroyers. Returning this time are a bewildering array of German and Allied units, but this time players will also be able to take charge of the Imperial Japanese forces and fight across SE Asia and the Pacific Islands. What you see is what you get and what you get you must make best use of. Sudden Stnke II takes a sidestep away from regular real-time strategy games like C&C, in that you no longer have to worry about collecting resources or building units. Of course there’s much more to it than that, and as before. Hence the inevitable sequel, which like the original game is concerned with picking one of WWII’s major powers and going about the destruction of the enemy in time-honoured RTS fashion - select loads of tanks, then click where the enemy is. What’s In The Boxĭespite the atrocious packaging. grandpa says’ are printed on the back of the box, but because on the front, some magazine is saying: 'One of the finest WWII games ever made’. not in this case because the words ’One cannot play war. So you end up buying a game you’ve never heard of. The game you’ve been wanting for months hasn’t been released and 30 quid is burning a hole in your pocket and you’ve somehow convinced yourself that to leave empty-handed would be an embarrassing failure. we’ve all had them - when you’re standing in a shop. I’ll wager, is a combination of all these things. Here is a question every games publisher in the world would love to hear the answer to: what compels people to spend their hard earned money on a particular computer game? An advert? An informative, entertaining and grammatically impeccable review by yours truly, perhaps? Word of mouth? The answer.